Ace-Xi's Blog

Unofficial Guide to X-Plane, Flight simulators and MORE!!! No Vulgarities, Keep it nice :)

The day our skies fe||, the heavens split to create new skies...-PROJECT ACES

August 8, 2012

Mission 1:Nightmare

Skies over Miami, United States

December 31, 2015

"I saw my death in my dreams. Many times."-Warwolf 1

It was a bright sunny day over Miami. But instead of the peace and security that you would normally see in the skies, there's chaos. The city was under attack, by Russian fighters. The enemy forces were made up of Sukhoi Su-33 Sea Flankers and Su-35S Flanker-Es. Amongst the radio chatter, there were a large group of U.S. pilots.

"Magic to Warwolf leader. Bogies are confirmed hostile and on a direct course to Miami. You are clear to engage and destroy." the Airborne Warning and Control System (AWACS) aircraft, callsign "Magic" called in on the radio.

While the majority of the defending U.S. fighters were General Dynamics F-16C Fighting Falcons and Boeing F/A-18F Super Hornets, there was one group that stood out. A squadron of four Lockheed Martin F-22A Raptors coming in from the south. These pilots were of the 108th Task Force, 57th Tactical Fighter Wing, callsign "Warwolf."

"A nightmare that I'll never forget."the voice continues.

We then begin focusing on the Warwolf Squadron's flight lead, Colonel William Bishop, callsign "Brass".

"This is Tiger 1, Warwolf squadron, be advised, there are multiple contacts already over the city, We have missiles in the air." Tiger 1, the leader of an F-16C squadron, called out.

"Warwolf squadron, engage." Bishop ordered to his squadronmates.

"Warwolf 1. Warwolf 1. Tally bandit at one o'clock." Warwolf 2, callsign "Guts" called out.

"He's mine, Guts." Bishop responded. He immediately begins persuit of the bandit, an Su-35S, but things got complicated as Bishop followed the bandit into the middle of downtown Miami, where there is a higher risk of civilian casualties. He fires an AIM-9M Sidewinder, hitting the bandit.

"I've got your back, Boss. He's all yours, Will." Guts responded. Bishop fires a Sidewinder at the Flanker-E, but it missed, hitting a building. The impact sent debris falling toward the street below, and in Bishop's path. He immediately evades, breathing heavily, he fires another missile at the enemy fighter, destroying it instantly.

Bishop then catches sight of another bandit, this time an Su-33 and begins persuit. He fires a Sidewinder at the Sea Flanker, hitting it. Bishop's Tomcat follows the enemy plane, firing its Vulcan cannon. Somewhere along the line, the enemy pilot screws up and slams into the scoreboard of Sunlife Stadium, the stadium where the Miami Dolphins play. The Sea Flanker is destroyed on impact with the scoreboard. The plane slams into the ground a few hundred yards from the stadium. Bishop's Raptor shudders.

"Warwolf Leader? Colonel?" asked a concerned Guts.

"I took some shrapnel. My engines are fine but my controls seem to be a little sluggish." Bishop responded. He then gave a small order, "I'm going to run a flight check. Watch my rudder."

"Go for it, Colonel." Guts responded.

"Turning...Check. Ascend...Check. Acceleration...Check. Deceleration...Check." Bishop said to himself as he went through the flight check. When he was finished, he called out to Guts, "I'm good. Let's get back to the furball."

"I'm with you." Guts responded. Warwolfs 1 and 2 go into mid-air stand-by.

"Warwolf 1, what's your status?" Magic called out. Bishop then responded, "Looking for action." Magic then gave a situation report. "Second flight of bandits approaching from the south."

Bishop and Guts then turn to the south to find two Su-33s incoming. "I have them in sight." Bishop reported.

"Tiger squadron, follow Warwolf." one of the other pilots ordered.

"We're with you Warwolf." Tiger 1 responded.

Bishop slides in behind the Sea Flanker and fires a Sidewinder, destroying the enemy fighter instantly. With one gone, the other Su-33 was at a loss of what to do. Bishop fires another Sidewinder at the enemy plane, though it didn't destroy it like the previous fighter. Bishop then flew his Raptor closer and fired his Vulcan cannon, tearing the Sea Flanker apart.

"Where the hell is Tiger? By the time they get here, we would've hosed the whole crowd." Warwolf 3 complained.

"Colonel, watch yourself! There's one on your six!" called out Guts alarmingly. Sure enough, there's an Su-35S Super Flanker sliding in behind Bishop's tail. He accelerates and evades the Super Flanker until it was out of missile range. He then turns his plane to see that Warwolf 4 had taken out the Su-35.

"Enemy bandits inbound. We've already lost two allied aircraft. Be careful." Magic called out to the allied aircraft.

Bishop then turns to the east to find an Su-33, the leader of the squadron of Sea Flankers he shot down earlier. The enemy fighter was tailing Tiger 1. He then heard a message from Tiger 1, "This is Tiger 1, I need help here."

"Tiger 1, break left. We'll take him." Bishop responded. He goes into hot pursuit, throwing the Sea Flanker out of position. He then fires a Sidewinder at it, destroying it.

"Thank you Colonel." Tiger 1 said in relief.

"Magic to Warwolf 1. Bandits approaching Miami Beach area. You're cleared to engage." Magic called out.

Bishop then responded, "Warwolf 1, roger."

Bishop heads toward Miami Beach, his Raptor going full afterburner. When he arrives at the location, he intercepts an Su-35S. The Super Flanker then joins up with the rest of the enemy squadron. Bishop fires a Sidewinder, but the Super Flanker deploys flares, and throws the missile off course and slams it into a crane. Bishop misses the crane by mere feet.

"He's going to break right." Warwolf 3 warned. True enough, a Super Flanker slides in behind Bishop. He slows down significantly, and barrel rolls, forcing the Su-35 to overshoot. Then, to his luck, three more Super Flankers join in front of him. Bishop switches to his secondary weapons, AIM-120 Advanced Medium Range Air-to-Air Missiles (AMRAAMs)

"Fox 3!" Bishop called out as he fired the AMRAAM missiles. Tiger 1 marvels at Bishop's work, "Beautiful."

"Great flying. Looks like those rumors I heard about you in Iraq were all true." Guts said.

Tiger 1 then gives a report, "Warwolf, be advised. Bandits running north in your direction. They've been sighted over the Venetian Causeway."

"Roger that. We'll take them." Bishop responded.

Magic then gave a grim advisory to the defending forces. "All allies, be advised. The Sharkmouth has been sighted."

Bishop then pursues an Su-33 and follows it down towards the port, firing his cannon whenever he can. He then fires a Sidewinder, destroying the enemy plane.

"Looks like they're targeting Interstate 95." Guts called out.

Tiger 3 shoots down a Super Flanker and it tumbles onto a freeway interchange. Bishop pursues another Sea Flanker and shoots it down.

"Warwolf, be advised. Downtown is under attack. Direct all units to intercept." Magic reported.

Bishop responded, "Understood."

Just then, a message came in. "Magic, this is Shooter 1. We're assisting in a search and rescue operation for a downed airman near the stadium." The message came from the 108th Task Force, 32nd Airborne Battalion, callsign "Shooter". "Magic, can you keep those planes off us and the Black Hawk while we bring it in?" Shooter 1 asked.

"We're doing our best, Shooter." Magic reassured.

"Warwolf, we have an SAR operation near the stadium. Keep the bandits away from the area." Magic ordered.

Warwolf 4 responds, "Copy that, Magic." Bishop engages a squadron of Su-33s, and switches to his AMRAAMs and fires. The missiles destroy three out of the four planes.

"Magic, have we identified which aircraft is carrying Trinity?" Tiger 1 asked.

"Negative. Still unknown, Tiger 1." Magic responded.

Tiger 1 responds, "Understood."

Bishop gets a Sidewinder lock on the remaining Su-33. "Fox 2!" He launches the missile, tearing the wings off the Sea Flanker on impact.

"Warwolf, be careful. We have a downed airman here and civilian casualties." Shooter 1 reminded.

"Sorry. I owe you a cigar." Guts said apologetically.

"Yeah, all right. Make it up to me with another of your uncle's hand-rolled ones." Shooter 1 said enthusiastically.

"Magic to Warwolf flight. We still have several contacts." Magic advised.

"Guts, fuel status." Bishop called out.

"Enough to take down two or three more." Guts responded.

"Roger that, wing. Let's finish this." Bishop said, giving the go-ahead for the rest of his squadron mates.

Bishop pursues a Super Flanker, firing his cannon. The Su-35 then joins up with five more. He switches to his AMRAAMs. "Fox 3!" He fires, killing four of the enemy fighters on impact. He then pursues the last of the pack and shreds it with his cannon.

He then catches sight of a Sea Flanker, and pursues it. He fires his cannon. "Fuel is into reserves." Warwolf 3 called out.

"Moving to engage. Guts?" Bishop told his squad mates while at the same time was asking a question.

"I got enough fuel for them." Guts responded.

"Roger, Wolf 2. Keep an eye on your fuel." Bishop responded, while at the same time giving an order. He sees a squadron of four Sea Flankers in formation, and switches to his AMRAAMs. "Fox 3!" Bishop fires, destroying the Su-33s instantly.

Just then, Guts calls in frantically, "Colonel, it's him! The shark bastard!"

Just as Guts said this, a white and black Su-35S adorned with a sharks mouth fired an Archer missile. It is aimed at Bishop. He tries to evade, but it was too late. The missile impacted Bishop's Raptor. Bishop spat out only one word immediately after missile impact, "Shit."

As the cockpit of the Raptor was ringing warning alarms, Bishop was at a loss of what to do. "Damn...Panel...dead. Engine..." he said to himself frantically.

"Get out of there Colonel. Eject!" Guts told him alarmingly.

"Hit it! Get out! You're on fire!" Tiger 1 warned Bishop.

It was after this that Bishop had run out of options. He put his hand on the ejection lever and pulled it. The seat then thrusts him clear of the burning Raptor. As he looked down, his plane exploded. "Magic, be advised, Warwolf 1 is going down. Colonel Bishop is out." Guts immediately informed Magic. As he said this, Bishop's parachute was beginning to deploy. It was a few seconds after that that his chute was fully deployed. "I have a chute! I have a chute!" Guts informed.

As Bishop was hanging there, he felt helpless. He watched the battle going on around him. He even kept his eye on the shark mouthed Super Flanker, which at one point tried to ram him in his parachute, almost as if this enemy pilot had a policy of no survivors. He tried to protect himself as an F-16 went down in flames just yards from him. His breathing began to get heavier as the carnage was going on around him. It got quicker when he saw the shark nosed Su-35S heading right towards him in a final strike.

"This is it. It's over." Bishop thought as the last thing he saw was the nose of the white and black Super Flanker ramming him in the chest

X-Plane 10.1 Beta 6 Update


X-Plane 10.10 Beta 6

  • Red/White Flashlight added!
  • "Mouse-Look" Re-implemented in a new way...Double right-click and the mouse will lock-in as camera control in any view. Change views or right click again to disable it.
  • Quick-Look view prefs have been renamed from *_prefs.txt to *_view_prefs.txt. If you already had quicklook commands set, they will not be used until you rename them in your aircraft's directory.
  • Additional improvements to terrain textures. Albert hopes to have these finished by the end of the beta run.
  • WE ONLY CALIBRATE JOYSTICKS WHEN THE JOYSTICK WINDOW IS UP NOW! So, to calibrate your joysticks, you have to go to the joystick window... you cannot just wiggle your joystick around to let X-Plane automatically find the joystick extrema... you have to be in the joystick window!
  • Flight model refined a hair: There will be no measurable difference for any reasonably conventional flight, but now we handle sideslip angles of even 90 degrees, or backwards flight, on wings with crazy dihedral and sweep and incidence angles,with more geometric perfection... even though this does not represent a flight regime where you ever operate in a conventional airplane, we still nailed the theoretical geometry down just get mathematical perfection there.
  • Also, the supersonic dynamics improved a hair in computing drag over the fuselage.
  • My Evo is now in the EXPERIMENTAL folder. There s no external model, and the panel is a joke, but it FLIES right. Of course, we will improve this over time to be a good model of the aircraft!
Bug Fixes:
  • Fixed quick-look views so they no longer reset back to "center" when changing views in cockpit
  • Fixed a bug causing ATC to crash if "AI Flies Plane" is selected
  • Fixed a bug causing ATC to crash if an airport without a proper flow was selected.
  • Scroll wheel now works in all sections of the quick-flight and open aircraft dialogs.
  • Fixed powerlines that fly up at DSF boundary near EHRD.
  • 747 airspeed indicator fixed.
  • Sectional map shading and water fixed.
  • Water fixed in HITS instrument.
  • Camera instrument fixed.
  • Datarefs for object drawing location are now in OGL coordinates. This fix makes v10 work the way v9 did.
  • Control-click acts like right click for Mac users with old one-button mice.
  • Fixed jitter and shake of cloud shadows when HDR is enabled.
  • Fixed ATTR_lit_level to properly scale lights during the day.
Aircraft Authoring:
  • Plane-Maker now has a popup UI to show/hide objects and the visualizations of interior and exterior lights. Since the exterior lights are now drawn as cones (with small discs at their source point) the 3-d view can get messy. Simply turn off the visualizations you don't want to see, or hide your objects to get a better view of what is going on.
  • ATTR_cockpit can be used in any attached object. This has always been true (despite warnings in the docs) but the implementation only worked some of the time.
  • The cockpit object can now be marked as glass, as well as interior or exterior. Mark it as glass if you need to use panel texture in your windows. X-Plane will attempt to guess whether the cockpit object should be glass on older airplanes to maintain compatibility.
  • Spill lights only affect the interior if they are attached to an interior object; they only affect the exterior and world if they are attached to an exterior object. Use this to fix problems like landing lights flooding the cabin or cabin lights illuminating the runway below the airplane.
Beech Baron 58 Fixes/Improvements:
  • Wing landing lights added with independent control switches for left/right
  • Revised Autopilot and annunciator panel so all modes work, including APPR
  • ADF 1 added
  • HSI now uses Nav 1, Nav2 and GPS
  • Nav 2 VOR added
  • Flight model improved
  • Wing Ice light works
  • Clock added to yoke
  • Instrument night lighting fixed to work. No more lit instruments when power is off.
  • Avionics fun doesn't come on when power is off.
  • Dash annunciators improved and work properly
  • Taxi light added to nose gear, aligned and working properly