Ace-Xi's Blog

Unofficial Guide to X-Plane, Flight simulators and MORE!!! No Vulgarities, Keep it nice :)

The day our skies fe||, the heavens split to create new skies...-PROJECT ACES

May 3, 2013

F-15 eagle Legacy

The flying Eagles: Air Superiority --> 104 Kills to Zero Losses

The F-15 Eagle is an all-weather, extremely maneuverable, tactical fighter designed to gain and maintain air superiority in aerial combat. Also of note, it is the first United States Air Force fighter aircraft developed specifically for air-to-air combat since the F-86 Sabre designed in 1947. It is supplemented by the next generation F-22A Raptor


The Eagle's air superiority is achieved through a mixture of unprecedented maneuverability and acceleration, range, weapons and avionics. It can penetrate enemy defense and outperform and outfight any current enemy aircraft. The F-15 has electronic systems and weaponry to detect, acquire, track and attack enemy aircraft while operating in friendly or enemy-controlled airspace. The Eagle can be armed with the AIM-7F/M Sparrow or AIM-120A/B/C AMRAAM (AdvancedMedium Range Air-to-Air Missile) radar guided missiles on its lower fuselage corners, with AIM-9L/M Sidewinder or AIM-120 missiles on two pylons under the wings, and an internal M61A1 Vulcan 20mm Gatling gun in the right wing root. The weapons and flight control systems are designed so one person can safely and effectively perform air-to-air combat. The F-15 holds the world record of 104 enemy aircraft destroyed with no F-15 losses. Over half of the kills were achieved by Israeli F-15 pilots, the rest by U.S pilots and at least one by a Saudi Arabian pilot.

Images of F-15 Eagles in flight

 F-15A Eagle, Initial Prototype

 F-15A "Streak Eagle"

F-15 S/MTD "ACTIVE"

F-15C "Splinter"

F-15D Tyndall Training 325 Sqn
 F-15D+CFT: Israel Air Defense Force
 F-15E Strike Eagle Lakenheath 492 Sqn "GBU-28 Bunker Buster"

 The future replacement of the F-15, the F-22A Raptor

Aces behind the plane

The Demon Lord of the Round Table -- Galm 1 "Cipher"
Sorcerer 1, Anthony Palmer "Bedievere", OADF 8AD, 32TFS

February 11, 2013

Behind the cockpit: 737 and Citation X


x737 Interior, passenger's cabin
Citation X Bis Jet, USAFR

The interiors of the aircrafts there are perfectly drawn. Feel free to take a look at the default aircrafts as well. Such examples include,

Cirrus Vision
Piaggio Avanti
Cessna 172SP
Columbia 400
Beech Baron 58
Beech King Air C90B
Boeing 747 United
Space Shuttle
F-4 Phantom

December 28, 2012

Update!

Release notes

X-Plane 10.20 Beta 9

Fixes missing library paths in the autogen (again).
Runway lights tweaked slightly.

December 19, 2012

X-Plane 10.20 Update


Release Notes (last updated 20 Dec 2012)

X-Plane 10.20 Beta 8

  • New tropical terrain textures
  • Beta 8 works with the newest update to Xavion iPad apps.
Bug fixes:
  • King-air 3d cockpit fixed
  • Windows XP machines should get their IP address without failing.
  • Fixed METAR parsing with time-stamped winds.
  • Fixed reversed scroll wheel for plugins.
  • Fixed by missing line segments at EHAM custom scenery and others.
  • Fixed keys not working with Romanji keyboard layout.
  • Fixed height of type 1 facades.

X-Plane 10.20 Beta 7

Bug fixes:
  • Fixed crash on scenery load when runways were set to 'flattened'.
  • Mac & Linux: Re-exported libpng to the 32-bit builds of X-Plane
  • Missing library paths: this wasn't actually fixed in beta 6 due to a source control mistake; should be fixed now.
  • Kingair switches fixed.

X-Plane 10.20 Beta 6

Usability:
  • Livery is saved as a preference - when you reopen a plane if there is no option to pick a livery, the last one you used is opened.
  • New button in Open Aircraft dialog box to just change the livery.
Plugins:
  • Fix for LuaJIT compatibility on 64-bit Mac integrated - see here. Plugin authors working on 64-bit Mac plugins should be able to continue with development without any special test builds.
  • libpng, libcurl, and libfreetype2 symbols have been stripped out of the Mac and Linux versions. Please test your 32-bit Mac/Linux plugin; if it will not load, please report this ASAP! (The problem might be with your makefile.)
  • Fixed system_window dataref. This should fix the 32-bit TrackIR plugins.
Airplanes:
  • Prop heat and inlet heat expanded to up to 8 engines, with new datarefs. This should not affect existing airplanes, but please recheck your icing switches.
  • Custom prop disc cross-fades fixed. If you use the prop disc override please confirm that your add-on works!
  • Eagle claw landing gear dataref added.
  • Fixed RGB light field in Plane-Maker exterior lights screen.
  • Fixed IAS indicator showing airspeed when a plane is flying backward or stationary in a tailwind.
Scenery:
  • Fixed incorrect library paths in autogen - this should fix a bunch of custom scenery packs not loading.
  • More new terrain textures from Albert.
  • Fixed texturing of type 1 repeating fence faces. If your facades still have texturing problems but used to work, please file a bug ASAP!
  • Helipads like NK39 don't float in the air when sloped runways are turned off.
Bug Fixes:
  • Fix for some Intel HD GPUs causing the sim to quit with an error.
  • Fixed crash on Mac with Chinese input methods.
  • Fixed hang when filing certain ATC flight plans.
  • Bottom of cloud puffs should be closer to assigned bases.
  • New commands for directional gyros.
  • AI planes keep igniters on to avoid flame-outs.

X-Plane 10.20 Beta 5

Beta 5 brings in new art assets to beta 3 - no code changes.
  • New autogen from Alex. This is not the complete autogen work he has done; it is an interim step.
  • New terrain textures from Albert.
  • Bug fixes to the Kingair and KSEA from Tom.
  • New 3-d exterior on the Harrier from Javier.
If you are a 32-bit Mac user, you may need to turn down rendering settings - we will further fine tune rendering settings later in the beta; for now you are getting the raw new art assets.

X-Plane 10.20 Beta 4

Beta 4 was dead-on-arrival due to an installation problem and was thus recalled after about 2 minutes of life. Beta 5 is now out, providing the stuff that SHOULD have been in beta 4.

X-Plane 10.20 Beta 3

We still have a number of open bugs; please do _not_ re-report bugs that you have already filed against beta 2 unless you see them marked as fixed in this list! We will be getting to all of the filed bugs shortly, but this build gets out a few changes that we needed to test separately.
  • OpenAL sound is now initialized before any plugins are loaded. This changes which OpenAL implementation will be loaded for globally installed plugins. Please see the OpenAL technote for details. This fix should conflicts between Gizmo-enhanced and SASL-enhanced airplanes.
  • OS X 64-bit: the app's zero page and base address have been modified. This allows LuaJIT to function on 64-bit OS X. Please note that LuaJIT will still fail frequently with out-of-memory errors once the sim is running. If you are working on a plugin that uses LuaJIT and have not contacted Ben, please do so.
  • Vsync now functions on OS X. The vsync setting now takes effect immediately, without restarting. Please note that on ATI Windows hardware with the Aero theme enabled, Vsync locks to half-refresh rate; we think this is a driver bug.
  • A bunch of features relating to airport ICAO IDs now work on 64-bit. This fixes real weather and the FMS/GPS ICAO entry on 64-bit.
  • Multiple identical devices now supported properly on Mac.
  • Native TrackIR fixed on Windows. Plugins that use TrackIR are not yet fixed, due to a plugin SDK bug.
  • Log correctly identifies 64-bit versions of Windows.

X-Plane 10.20 Beta 2

  • Fixed unresponsive keyboard and mouse on OS X when X-Plane is started in full screen.
  • Fixed fatal shader error on older Nvidia cards on Windows and Linux.
  • Fixed spinning ball cursor on Windows.
  • Fixed OpenAL 64-bit library on Windows.
  • Fixed a number of log warnings.
  • 32 vs. 64-bit build is shown in the about box and startup screen.

X-Plane 10.20 Beta 1

X-Plane 10.20 is the first 64-bit version of X-Plane 10. It comes with two sets of executable applications for X-Plane:
  • Macintosh: X-Plane.app (64-bit) and X-Plane-32bit.app (32-bit)
  • Windows: X-Plane.exe (64-bit) and X-Plane-32bit.exe (32-bit)
  • Linux: X-Plane-x86_64 (64-bit) and X-Plane-i386 (32-bit)
Linux users: note that the canonical app names have changed to match the standard ABI suffices for Linux; if you launch x-plane with a script, you can either mod the script or sim-link from the old app name (X-Plane-i686) to the app you wish to run.
X-Plane 10.20 does not contain 64-bit versions of Airfoil Maker or Plane-Maker; we do not have any plan to 64-bit-ize them at this time.
Be sure to read the X-Plane 64-bit FAQ!

X-Plane 10.20. Known Issues

  • The 747 plugin is not 64-bit safe yet, so some 747 nav systems will not operate in 64-bit mode.
  • The current installer is not updated for the new file naming convention and will always launch the 64-bit app (Windows/Mac), or fail to relaunch the app (Linux). You can simply restart X-Plane from your desktop after updates.
  • TrackIR not reliably tracking head with built-in TrackIR support.
  • FMS/GPS won't lock onto airports in the 64-bit build.
  • Prop disc multi-image blending is broken.
  • QuickTime capture is not available in 64-bits, and will not be. At some later point we will move to a video capture technology that works everywhere (32 and 64 bits, Mac, Win and Lin) but for now QT will be 32-bit only.
There are a number of open bugs that we are looking at that will be addressed in later betas

October 25, 2012

X-Plane: Its changing everything again

Photos of X-Plane 10

 McDonell Douglas KC-10 refuelling an F-22
 Lancair/ Columbia 400
 New Piggyback and air drop situations! B747 NASA and Space Shuttle
 Lancair Evolution
 CIRRUS DESIGNS "The Jet" SF50 with New York's skyline on the background
 X-Plane's F-22A Raptor
 X-Plane 10's default aircraft carrier
 Beechcraft Baron 58
 Boeing 777 "Speed Bird"
 Boeing 747 "United Air"
Seattle's skyline (Default Scenery)

October 9, 2012

ACAH Cinematic Trailer


Warning: Contains language

A young girl with blonde hair that reaches down to her neck, lays down in a prone position on the roof of a hotel in east Africa, Dragunov SVD sniper rifle in hand, taking aim. She finds her target... and fires, hitting her target, killing him instantly. The girl's name is Rico.

=======================================

In Academy City, a dark, spikey-haired boy in his mid teens holds his left hand infront of his face subconsiously, as if to defend himself. The boy was having a dream.

=======================================

At a base in east Africa, a masculine man who looks to be in his early thirties, does the same thing. Clearly having the same dream as the boy in Academy City.

=======================================

While this was happening, a squad of Black Hawk utility helos were on a mission. "Nomad 6-2, cover the flank." a voice called out on the radio, clearly meant for one of the helicopter pilots. The voice belongs to Doug Robinson, callsign 'D-Ray' "RPGs!" one of the chopper crewmembers, apparantly a gunner, exclaimed. "Fire!" the pilot responded. Just as he said this, the gunner fired his M134 Minigun at an enemy vehicle, destroying it instantly. Just then something caught the eye of the gunner, "What's that?"

Before he could get an answer, a massive air burst explosion caught the gunner and the rest of Nomad 62 off guard.

=======================================

Just then, the young man and the teen simultaneously awoke with a start, even though these two people were in two different places on the globe.

=======================================

Written by CJManson

"What was that dream? It wasn't about me." the teen thought to himself. The teen's name is Touma Kamijou.

=======================================

"I saw my death in my dreams...." the young man said. His name is Colonel William Bishop of the NATO 108th Task Force.

=======================================

Outside on the base, Bishop was walking slowly, thinking heavily about the dream he had. "Hey Colonel. You look like you saw a ghost." Bishop's wingman, José Gutierrez, callsign "Guts".

"Just a dream." Bishop responded as confidently as possible. Just then, the two of them saw the crew of Nomad 62 come out on stretchers. "What happened here?" Bishop asked. "D-Ray's flight took a hit."

Secrets of World War III Trailer "Assault Horizon"

=======================================

Jean, Rico's handler enters the SWA's middle east headquarters, which also serves as a safe house. There he finds Rico and Triela conversing with each other.

=======================================

Both Bishop and Guts enter the base's HQ. There they find Janice Rehl. She is both a bomber pilot and an AC-130 pilot.

"Fighter escort is standard procedure, General Stagleishov. You know that. NATO policy." Pierre La Pointe, commander of the 108th Task Force, told General Ivan Stagleishov of the Russian Air Force. "We are Russians, General La Pointe, not NATO." Ivan replied.

Ivan looks down the hall towards Bishop, Guts, and Janice, and walks away with disapproval.

========================================

Misaka Mikoto eyes the skyline of Academy City, with suspicion.

========================================

A large group of F-16C Fighting Falcons of the U.S. Air Force and Dassault Mirage 2000-5s of the Armée de l'Air (French Air Force) taxi to and from the runway. Many of which are scrambling to take off. What complicated things was a Boeing KC-10 Extender tanker crash lands on the runway.

========================================

"Magic to Task Force 108, proceed to engage remaining targets." AWACS "Magic" called out.

========================================

"Crew, attack as soon as you I.D. the target. Engage." Janice ordered toward the AC-130 crew. As soon as she gives the order, the crew of the Spooky begins firing at enemy targets, while at the same time, supporting ground troops in their advance.

========================================

"Magic to all aircraft, continue to engage." Magic ordered.

========================================

An AH-64D Apache Longbow attack helicopter, the lead unit of Shooter squad, was firing on an enemy vehicle convoy, when all of a sudden, a massive explosion, the same type as the one that got D-Ray's flight of choppers, went off. Doug's chopper was blown backwards by several yards. "Jesus. Their weapon again."

========================================

"D-Ray, what the hell happened?" one of the base personnel asked.

"Another of those explosions. And they had Russians with them. Advisors maybe." Doug replied.

"Russians?" Janice chimed in, disturbed.

"That's right. Mercenaries." Shooter 2 responded.

========================================

"His name is Markov. And he is deadly." La Pointe briefed everyone in the room. On the monitor, a mugshot of a 41 year old Russian appeared on the screen behind La Pointe.

========================================

"So that's Markov..." Triela said to herself as the briefing was being fed into the SWA's briefing room via video link.

========================================

"Markov. I'd recognize him anywhere." Major Illich of the Russian Air Force chimed in.

"You know him that well?" Bishop asked Illich.

"I know him, Colonel. I flew with him." Illich replied.

========================================

Bishop flies a Eurofighter Typhoon, with the insignia of the German Luftwaffe emblazoned on the fighter, he fires his missiles at a MiG-29 Fulcrum, destroying it instantly.

========================================

"Hence the nickname 'Akula', or shark." La Pointe continued, with an image of a white and black Sukhoi Su-35S Super Flanker adorned with a shark's mouth showed on the screen behind him.

========================================

Just after Bishop destroys the MiG, the Su-35 that La Pointe briefed had appeared. "It's him!" Guts, in Boeing F/A-18F Super Hornet alerted Bishop. "I have him." Bishop responded, and goes in persuit.

"Colonel Bishop, the pleasure of speaking directly to you." Markov said, on the 108th TF's frequency. Markov then pulls a Pugachev's Cobra, and then persues Bishop.

"Warwolf 1's taking hits!" Guts advised, doing his best to stay on Markov's tail. He then sees something that would be considered unthinkable, Markov fires an Archer heat-seeking missile at Bishop's Typhoon. The missile impacts in the Typhoon's right engine.

Conflict

Bishop evades the Sukhoi as much as he could to prevent Markov from finishing him off.

========================================

Rico fires her Baretta SCP-90 and Triela fires her H&K G3A3 alongside their handlers, all four of them being cornered by SRN terrorist forces.

Revolution

========================================

An unknown group of people brief each other, each adorning the symbol of the Catholic Church, but at the same time, showing that they're more extremist than the Church.

========================================

General Ivan overlooking a situation at the NATO base turns away, showing that he is plotting something against the 108th Task Force.

Conspiracy

========================================

Accelerator is introduced to the first of the Misaka Worst series clones.

========================================

Aggression

"We have additional information." La Pointe informs the pilots in the briefing room.

========================================

In a flashback, on the ground, in a ruined city in the Balkans, someone looks up at a squadron of Northrop Grumman B-2A Spirits, the stealth bombers.

"Cruise missile on radar." an alert on the radio stated.

Cold Blooded

=========================================

Markov faces a camera towards him and speeks in Russian.

Revenge

=========================================

"They call it 'Trinity.'" La Pointe continued, as images of the new weapon is projected onto the screen.

=========================================

Markov drops the camera and stomps his foot on it.

=========================================

A cruise missile impacts its target. No doubt the missile is Trinity.

=========================================

Touma and Bishop look on at the sights they see with determination.

"A nightmare I would never forget... That was my reality." The voices of Bishop and Touma being said.

==========================================

An F-35B Lightning II takes off in a scramble against New Russian Federation aircraft, namely Sukhoi fighters and attackers.

==========================================

Janice pilots a Boeing B-1R Lancer and brings it into a bombing run over a target. The bomb bay doors open, and the heavy bombs are released.

==========================================

Bishop pilots a Lockheed Martin F-22A Raptor in a aerial duel against Markov who is in a Sukhoi PAK FA. Head-on, cannons blazing.

Secrets of World War III

It's changing everything again...

Disclaimer: I do not own the Ace Combat games, the To Aru novels, or the anime and manga series Gunslinger Girl. If I owned any of them, this would be a spin-off of those titles. Ace Combat is owned by Namco Bandai Games and Project Aces. The Assault Horizon storyline is written by Jim DeFelice and Project Aces. The To Aru novels are owned by Kazuma Kamachi and Square Enix. Gunslinger Girl is owned by Yu Aida.

September 2, 2012

X-Plane 10.1 Beta 11

Release Notes

x-Plane 10.10 Beta 11

It's just like beta 10, but with the 'extra aircraft' folder properly included (this is where some of the old v9 aircraft and experimentals now live) and with code signing hopefully fixed.

X-Plane 10.10 Beta 10

This build closes our known bugs with aircraft and HDR mode - if you have created a custom aircraft for v9, you may have to update a few things to work with HDR mode and 10.10. Docs on what needs updating (the list is short) soon.

Safe mode warning dialog box disabled for pro key customers.
Mac apps are now signed to play nicely with Gatekeeper on 10.8 Mountain Lion
There is now a command to toggle full-screen mode - bind it to a key or call it from a plugin.
P180 Updates

The P-180's panel now works with global shadows, and the visors don't block the clouds in HDR mode.
The P-180's electrical system now puts a load on generators.
F22 Updates

New HUD elements added for attitude
Revised Airfoils
Heavily tweaked flight model
Turn and bank with more control and stability, even with full stick deflection
Nice manners on landing
Baron Updates

Fixed panel back shadow mode
Fixed prop lever in 3D cockpit so it doesn't drop prop RPM down below governing range
Fixed clipping of global lights in cockpit.
Airplane SDK:

Cockpit spill lights in Plane-Maker show up in HDR mode too. Their lighting equation is changed - they always look the way they used to look in HDR mode.
Fixed some cases of airplane lights showing through the walls of the 3-d cockpit.
Fixed ATTR_diffuse_rgb and ATTR_emission_rgb in HDR mode.
Fixed glass objs on ACF when airplane is upside down and atmospheric scattering is on.
Airplane casts shadows even on glass objects in HDR mode.
Plugins:

Flight loop callback is not called when the QuickFlight dialog box is up before the first flight.
Post-FM callbacks are called when dialog boxes are up - this is consistent with pre-FM callbacks.
Bug Fixes:

Airplanes with separate in and out cockpit objs work with GLOBAL_cockpit_lit
Slightly improved ramps that would stick up in the middle of street-level road junctions.
X-Plane 10.10 Beta 9

SUPPORT FOR FOREFLIGHT! Go to the SETTINGS menu in X-Plane, INTERNET OPTIONS window, IPHONE/IPOD tab, and turn on the ForeFlight option. Then, get ForeFlight from the App Store if you are the last one to have not already done so and run it! This is a map system that myself, and most other people, use in the cockpit, which is about ten million times better than using paper charts! Go to the (MORE...) menu at the bottom of ForeFlight and the to DEVICES item on the left. Touch it, and see the X-Plane window that appears... touch that, too, and a window will come up that lets you ENABLE it. Now, simply fly X-Plane with ForeFlight running on the same wireless network and you can use ForeFlight just like you would in the cockpit! Cool!
Supersonic engine thrust model improved to go from total pressure recovery to normal-shock recovery as you move towards the max inlet efficiency, and pass air subsonically to the compressor behind the inlet. This is still not a perfect inlet model since different inlets work in totally different ways, but this is the best superonic inlet model we have ever had, and the supersonic drag is now the best we have ever had as well. The supersonic drag model looks at each polygon of the acf model, finds its' normal vector and area, and treats it as a plate with a compression or expansion fan, and should now do a perfect job of tracking every single poly in the airplane.The new supersonic model, like ALL of the dynamics in X-Plane, considers all of the various bodies that you have created for the airplane. That is: ALL of the fuselage, misc bodies, nacelles, etc, are considered to be exposed to the airflow. This means that if you have multiple bodies one inside the other, the aero effects will be DOUBLED compared to reality! Also, if you have one body hiding right behind another, or behind the fuselage, then the drag effects will be DOUBLED compared to reality! This is why with the latest beta, some planes are not going supersonic that should: We are now computing the drag more accurately on each body, and having multiple bodies one behind the other simply add up the drag based on the frontal area of EACH BODY! A very simple case of this is an F-104 Starfighter model that uses a fuselage for the FRONT of the plane, and a misc body for the BACK! In this case, the front of the misc body is acting like a big flat-plate exposed to the air.. surely enough to keep the plane subsonic! So, to design a plane properly, do NOT use misc bodies and fuselage and nacelles stacked inside each other, or behind each other in a row. This will simply erroneously add up drag! When designing a plan e for X-Plane, the rule is really very very simple: Each fuselage, misc body, and nacelle has the local air aciting on it. That's it! So it is actually really simple. Now, there is ONE exception: Engine nacelles for jets. Engine nacelles for jets are assumed to NOT produce any drag. This is because the thrust for the engine that you enter in Plane-Maker is considered to already be based on installed thrust losses. So, if you want your ACF model to be accurate, then do not have hidden-away misc bodies with frontal area inside another body, and certainly do not have 2 bodies one behind the other to make a long body... the frontal area of the aft body will still be exposed to the air in X-Plane! If you want really detailed geometry (read: more than you can get out of a body in X-Plane, so you want to hook multiple bodies together) then it is time to build an OBJ for your airplane!
New commands: Spot lite on, off, and toggle... kind of sorely missing before!
Helo rotor rpm trim runs 0 to 1, so it is an interpolation between the lo and hi rotor rpm trim. This way, motion of the trim always DOES something, even if only a high OR lo rotor rpm trim is entered in Plane-Maker!
Automatic crash reporter no longer catches crashes that occur because of plugins. This is important so that plugin authors can get crash data from their users without us stealing it from them.
UI Buttons in all products have been improved to be...well...like every other button you've ever used outside of X-Plane. Actions happen on the up-click, not the down-click giving you a chance to change your mind while also giving you visual feedback of the press itself.
Aircraft

Fixed Vacuum pressure and Oil Pressure gauges in the default C-172
Fixed SR-71 flight model
Shadows

This build should fix the bug where the shadows would jitter and shake wildly with HDR enabled; the shadows should now be about the same with HDR on or off. (Global melt your GPU looks better with HDR on.) Some airplanes that previously did not shadow properly are now fixed. I am still working on shadow tuning.
Bug Fixes

Joystick Dialog now consolidates axis display so more device axis are visible. Important for people with many devices.
Joystick calibration ranges from 10.05R1 are now blown away to prevent corrupt axis on an update. NOTE: This will require EVERYONE to recalibrate their devices on updating.
Fixed broken "alt" button on Windows
Fixed buttons on some home-cockpit devices such as the MJoy16-C1
You can now save a situation and then load it again without exiting X-Plane to re-scan the file list.
Landing lights and all other lights should go across to the external visuals now.
Much less turbulence in light to moderate precip... but same trubulence in major (red) precip
QuickFlight startup does put you on the ramp now, if set up as such in Operations and Warnings window.
Weather goes to ALL the external visuals now, not just a random ONE of them! ;-P
Right Click/Zoom no longer control the sim from IOS station.
Fixed bug in planemaker causing resource copying to create invalid files on Windows.
Fixed dlerror __stack_chk_fail_local on Linux machines. Ideally, plugin authors should be compiling with -fno-stack-protector but in the meantime, this will let them run again.
Roads shouldn't cut into buildings at low view angles.
Fixed crash when starting up with IOS enabled and quick flight showing on startup.
Fixed cursor being hidden in joystick calibration wizard.
Fixed cut-off object names in Plane-Maker main screen.
Fixed prioritization up/down buttons in plane-maker misc objects screen.
Added error checking for airplanes whose use of panel texture is inconsistent. You can't mix and match ATTR_cockpit and ATTR_cockpit_region!!!!
Plugins are now exempt from breakpad; if a plugin crashes, the normal OS crashes happen so that the user can send a report to the plugin author, rather than the crash going into our database.
Fixed camera instrument to not turn green during the day with panel regions.
X-Plane 10.10 Beta 8

This is a recut of beta 7 that fixes Plane-Make crashing on startup on Windows.

X-Plane 10.10 Beta 7

Ben says: I screwed up - Plane-Maker crashes on startup on Windows 100% of the time. Beta 8 will be out shortly to fix this. Enjoy beta 7 if you are on Mac or just need to fly...Windows plane authors should hold off...

Quick-Look now supports our new 2D panel scrolling
Quick-Flight is now under the file menu
Major revisions to the Baron and Kingair
Global scenery terrain regions tuned.
Added "TEXTURE_CONTROL_NOWRAP" to correspond to TEXTURE_CONTROL. This is needed to make orthophoto pol files with decals.
Aircraft:

10.10 beta 6 attempted to mark older cockpit objects as 'glass'. This seemed like a clever way to make HDR work but actually breaks more aircraft than it helps. This change has been removed for beta 7. As a result, the CRJ and other aircraft that use the panel texture as a window will not show clouds correctly in HDR mode. These aircraft will need an update to work with HDR enabled, but will work correctly with HDR disabled. X-Plane cannot guess-and-auto-update these aircraft for HDR.
The cockpit now contains most of the same options in Plane-Maker as the attached objects.
Invalid use of ATTR_cockpit is now detected and logged.
Bug Fixes:

Fixed crash on Windows with facades with empty meshes. This fixes the crash using the "Classic 3" airport facade.
Added support for some out-of-spec PFC Yokes
Fixes to solve some strange button behavior on various joysticks (ie. Cyborg Evo)
Fixed bus_load_amps dataref to read proper value
Landing lights accurately reflect their load on electrical busses now.
G430,G1000 and Avidyne instruments now work with panel regions.
Fixed some cases where water fog looks funny - there are still some bugs with water and fog.
Fixed black line when shadows on "Melt your GPU" with NV cards.
Fixed missing cockpit objects in Chinook and other older-style planes.
Fixed missing transponder on P32R and other panels that mix translucency and panels.
Fixed intermittent drawing of airports in sectional map.
Fixed plugin glue code: XPLMNavAid can find stand-alone DMEs.
Fixed incorrect culling of trees when forest exclusion zones go outside a DSF boundary.
Moved power tower wires to a later drawing group to avoid artifacts.
Fixed world being very dark for the first few frames in HDR mode.
Other tweaks:

if you ask to start on the ramp under operations and warnings, then the quick-flight screen honors that
real-weather should grab dew-point to display in ATIS reports, which is kind of nice.
supersonic model for bodies over-hauled a bit... should be more realistic now (the supersonic model for the wings should remain un-changed)