Ace-Xi's Blog

Unofficial Guide to X-Plane, Flight simulators and MORE!!! No Vulgarities, Keep it nice :)

The day our skies fe||, the heavens split to create new skies...-PROJECT ACES

November 9, 2013

X-Plane 10.25 Update!

X-Plane 10.25 Beta 3

This fixes a missing file at KSEA in 10.25b2.

X-Plane 10.25 Beta 2 (DOA)

X-Plane 10.25 has a defect and will be replaced shortly with beta 3!
This build adds art file updates.
  • Global natural terrain improvements.
  • New urban textures added for dry climates.
  • Bogus library entries removed from KSEA demo area.
  • Global airport taxi sign typos fixed.
  • 3WO renamed to KEZS.
Bug fixes:

  • This build uses more modern code to launch the installer. The old code only crashed inside the installer itself, but we are trying to use the latest code everywhere. IF the app crashes trying to launch the installer (to check for updates) please let us know.
  • X-Plane 10.25 Beta 1

    X-Plane 10.25 Beta 1 updates a number of the art assets in X-Plane, and also ships a few bug fixes.
    New Stuff:
    • This update contains 3-d buildings for over 250 airports, contributed by the X-Plane community. This is our first update to ship community-built airports using the X-Plane 10 airport building library. We will continue to ship updates to these airports as more contributions come in.
    • A large number of natural terrains are updated. There are 103 new textures (+30%), which now represent tropical, partly subtropical and many other landclasses entirely new. This comes along with a great number of improved, enlarged or changed former textures. V10 has now a consistent look around the globe.
    • New urban base terrain for wet climates. We are working on dry climates and may have them for a future beta, but for the wet climates this should make a nice improvement in views of cities from the air.
    • Airport library and art decals have texture updates.
    • The default libraries have paths marked as deprecated or private where appropriate; when using WED 1.2.1 beta 1, old and private library paths are hidden, simplifying the library.
    Bug fixes:
    • Fixed network data output to ForeFlight.
    • Fixed scroll wheel operation on Windows.
    • Fixed ACF panel import in Plane-Maker.
    Datarefs:
    • New datarefs to control the aircraft carrier and frigate with an override.
    • Cinema verite can be set by dataref.
    • Read-only access to whether HDR is on.
    Airports:
    08R 0B7 0B8 1B9 28M 2B2 3WO 40N 4B6 4B8 4V8 6B0 6B9 6D6 6S8 7B9 8D4 9WN1
    BGBW BGGH BGKK BGMA BIAR BIBA BIBD BIBF BIBK BIBL BIBR BIBV BIDV BIEG BIFF BIFL
    BIFM BIFZ BIGH BIGJ BIGR BIHK BIHL BIHN BIHU BIIS BIKL BIKP BIKR BIMK BIMS BIOF
    BIPA BIRF BIRG BIRK BIRL BISF BISI BISL BISR BISS BIST BITE BITH BITN BIVI BIVM
    BIVO CYJN CYQT CYRO CYXY D25 E70 EDHM EDHS EGYP EHTE KABE KACK KALS KAPA KAQO
    KAST KATL KATW KAVX KBAZ KBDL KBGM KBID KBOS KBST KBTV KCDA KCEF KCEZ KCLI KDDH
    KEEN KEFK KEGV KETB KEVW KEWB KFLD KFLL KFMH KFMN KFSO KGCN KGFL KGON KGPI KGRB
    KGSP KHFD KHVN KHWY KHZL KIJD KIZG KJMS KLDM KLEW KLUF KLVK KMAL KMDS KMKE KMKG
    KMMK kmpv KMRY KMVL KMVY KOQU KOWD KOXC KPAE KPBG KPKF KPNE KPSO KPTN KPVC KPVD
    KPYM KRHI KRKD KRME KRUT KSAW KSBA KSFF KSFZ KSKX KSLC KSLH KTAN KTCY KTOA KTTD
    KUUU KVSF KWRI KWST KXLL L52 LFHN LFHS LFLY LGKR LNMC LSXB LXGB MKJP N82 NY54
    NZAR OR10 S83 SA07 SA7Q SA9E SAVD SAZY SBAR SBBP SBCO SBFN SBIH SBNT SBPA SBPC
    SBPK SBPR SBRP SBST SC1A SCAK SCAP SCAS SCBB SCBI SCCC SCCM SCCR SCCU SCCY SCDQ
    SCFM SCFT SCGA SCGB SCGY SCHR SCIH SCII SCKO SCKT SCLB SCLD SCLY SCMF SCML SCNM
    SCOH SCOL SCON SCOO SCPC SCPF SCPH SCPI SCPK SCPL SCPQ SCPU SCPV SCPY SCQC SCQI
    SCQK SCQY SCSH SCTA SCTN SCTO SCTR SCVI SCVL SCVO SCXR SDCR SDIM SDOB SDTB SDVH
    SJRG SMTO SNDV SNEJ SNFL SNGX SNJK SNJM SNKF SNKI SNMF SNOF SNQV SSCC SSMW T82
    UGSB VT46 W23 Y55 YARM YAYE YBAS YHOT YMAV YTDN YTNK YTWB ZSPD

July 8, 2013

Superfighters


These planes are nimble, fast and agile. Can you handle them?

 ASF-X Shinden II -- Ace Combat Assault Horizon DLC

Speed: High
Mobility: High
Stability: High
Firepower: High
Defense: Low

Weapons:
6AAM (6 Target AAM)
RCL (Rocket Launcher)
4AGM (4 Target AGM)

 CFA-44 Nosferatu -- Ace Combat Assault Horizon Multiplayer DLC

Speed: High
Mobility: High
Stability: Low
Firepower: High
Defense: Low

Weapons

ADMM (All Direction Multipurpose Missiles)
EML (Electromagnetic Launcher)
ECMP (Electronic Countermeasures)

 ADF-01 Falken -- ACE COMBAT 5 The Unsung War

Speed: High
Mobility: High
Stability: High
Firepower: High
Defense: Medium
Weapons

TLS (Tactical laser System)
XMA4 (AMRAAM 4 Targets)
ECMP (Electronic Countermeasures)

 ADFX-02 Morgan -- ACE COMBAT ZERO: The Belkan War Solo WIng Pixy


Speed: High
Mobility: High
Stability: High
Firepower: High
Defense: Medium

Weapons
TLS (Tactical laser System)
MPBM (Multipurpose Burst Missile)
ECMP (Electronic Countermeasures)


FENRIR -- Leasath superweapon form ACE COMBAT X: Skies of Deception

Speed: High
Mobility: High
Stability: High
Firepower: High
Defense: High (Microwave HPM and cloaking)
Weapons

XMA4 (AMRAAM 4 Targets)
LASM (Long range Anti-ship Weapon)
SWBM (Shockwave Ballistic Missile)


X-02 Wyvern: ACE COMBAT 04 Shattered Skies

Speed: High
Mobility: High
Stability: Medium
Firepower: High
Defense: Medium

Weapons

XMA4 (AMRAAM 4 Targets)
XAGM (Advanced Air to Ground Missile 4 targets)





Aircraft Stats and Performance


Do you have what it takes to be a pilot?


Aircraft Statistics and performances: CAN YOU HANDLE THEM?

May 3, 2013

F-15 eagle Legacy

The flying Eagles: Air Superiority --> 104 Kills to Zero Losses

The F-15 Eagle is an all-weather, extremely maneuverable, tactical fighter designed to gain and maintain air superiority in aerial combat. Also of note, it is the first United States Air Force fighter aircraft developed specifically for air-to-air combat since the F-86 Sabre designed in 1947. It is supplemented by the next generation F-22A Raptor


The Eagle's air superiority is achieved through a mixture of unprecedented maneuverability and acceleration, range, weapons and avionics. It can penetrate enemy defense and outperform and outfight any current enemy aircraft. The F-15 has electronic systems and weaponry to detect, acquire, track and attack enemy aircraft while operating in friendly or enemy-controlled airspace. The Eagle can be armed with the AIM-7F/M Sparrow or AIM-120A/B/C AMRAAM (AdvancedMedium Range Air-to-Air Missile) radar guided missiles on its lower fuselage corners, with AIM-9L/M Sidewinder or AIM-120 missiles on two pylons under the wings, and an internal M61A1 Vulcan 20mm Gatling gun in the right wing root. The weapons and flight control systems are designed so one person can safely and effectively perform air-to-air combat. The F-15 holds the world record of 104 enemy aircraft destroyed with no F-15 losses. Over half of the kills were achieved by Israeli F-15 pilots, the rest by U.S pilots and at least one by a Saudi Arabian pilot.

Images of F-15 Eagles in flight

 F-15A Eagle, Initial Prototype

 F-15A "Streak Eagle"

F-15 S/MTD "ACTIVE"

F-15C "Splinter"

F-15D Tyndall Training 325 Sqn
 F-15D+CFT: Israel Air Defense Force
 F-15E Strike Eagle Lakenheath 492 Sqn "GBU-28 Bunker Buster"

 The future replacement of the F-15, the F-22A Raptor

Aces behind the plane

The Demon Lord of the Round Table -- Galm 1 "Cipher"
Sorcerer 1, Anthony Palmer "Bedievere", OADF 8AD, 32TFS

February 11, 2013

Behind the cockpit: 737 and Citation X


x737 Interior, passenger's cabin
Citation X Bis Jet, USAFR

The interiors of the aircrafts there are perfectly drawn. Feel free to take a look at the default aircrafts as well. Such examples include,

Cirrus Vision
Piaggio Avanti
Cessna 172SP
Columbia 400
Beech Baron 58
Beech King Air C90B
Boeing 747 United
Space Shuttle
F-4 Phantom

December 28, 2012

Update!

Release notes

X-Plane 10.20 Beta 9

Fixes missing library paths in the autogen (again).
Runway lights tweaked slightly.

December 19, 2012

X-Plane 10.20 Update


Release Notes (last updated 20 Dec 2012)

X-Plane 10.20 Beta 8

  • New tropical terrain textures
  • Beta 8 works with the newest update to Xavion iPad apps.
Bug fixes:
  • King-air 3d cockpit fixed
  • Windows XP machines should get their IP address without failing.
  • Fixed METAR parsing with time-stamped winds.
  • Fixed reversed scroll wheel for plugins.
  • Fixed by missing line segments at EHAM custom scenery and others.
  • Fixed keys not working with Romanji keyboard layout.
  • Fixed height of type 1 facades.

X-Plane 10.20 Beta 7

Bug fixes:
  • Fixed crash on scenery load when runways were set to 'flattened'.
  • Mac & Linux: Re-exported libpng to the 32-bit builds of X-Plane
  • Missing library paths: this wasn't actually fixed in beta 6 due to a source control mistake; should be fixed now.
  • Kingair switches fixed.

X-Plane 10.20 Beta 6

Usability:
  • Livery is saved as a preference - when you reopen a plane if there is no option to pick a livery, the last one you used is opened.
  • New button in Open Aircraft dialog box to just change the livery.
Plugins:
  • Fix for LuaJIT compatibility on 64-bit Mac integrated - see here. Plugin authors working on 64-bit Mac plugins should be able to continue with development without any special test builds.
  • libpng, libcurl, and libfreetype2 symbols have been stripped out of the Mac and Linux versions. Please test your 32-bit Mac/Linux plugin; if it will not load, please report this ASAP! (The problem might be with your makefile.)
  • Fixed system_window dataref. This should fix the 32-bit TrackIR plugins.
Airplanes:
  • Prop heat and inlet heat expanded to up to 8 engines, with new datarefs. This should not affect existing airplanes, but please recheck your icing switches.
  • Custom prop disc cross-fades fixed. If you use the prop disc override please confirm that your add-on works!
  • Eagle claw landing gear dataref added.
  • Fixed RGB light field in Plane-Maker exterior lights screen.
  • Fixed IAS indicator showing airspeed when a plane is flying backward or stationary in a tailwind.
Scenery:
  • Fixed incorrect library paths in autogen - this should fix a bunch of custom scenery packs not loading.
  • More new terrain textures from Albert.
  • Fixed texturing of type 1 repeating fence faces. If your facades still have texturing problems but used to work, please file a bug ASAP!
  • Helipads like NK39 don't float in the air when sloped runways are turned off.
Bug Fixes:
  • Fix for some Intel HD GPUs causing the sim to quit with an error.
  • Fixed crash on Mac with Chinese input methods.
  • Fixed hang when filing certain ATC flight plans.
  • Bottom of cloud puffs should be closer to assigned bases.
  • New commands for directional gyros.
  • AI planes keep igniters on to avoid flame-outs.

X-Plane 10.20 Beta 5

Beta 5 brings in new art assets to beta 3 - no code changes.
  • New autogen from Alex. This is not the complete autogen work he has done; it is an interim step.
  • New terrain textures from Albert.
  • Bug fixes to the Kingair and KSEA from Tom.
  • New 3-d exterior on the Harrier from Javier.
If you are a 32-bit Mac user, you may need to turn down rendering settings - we will further fine tune rendering settings later in the beta; for now you are getting the raw new art assets.

X-Plane 10.20 Beta 4

Beta 4 was dead-on-arrival due to an installation problem and was thus recalled after about 2 minutes of life. Beta 5 is now out, providing the stuff that SHOULD have been in beta 4.

X-Plane 10.20 Beta 3

We still have a number of open bugs; please do _not_ re-report bugs that you have already filed against beta 2 unless you see them marked as fixed in this list! We will be getting to all of the filed bugs shortly, but this build gets out a few changes that we needed to test separately.
  • OpenAL sound is now initialized before any plugins are loaded. This changes which OpenAL implementation will be loaded for globally installed plugins. Please see the OpenAL technote for details. This fix should conflicts between Gizmo-enhanced and SASL-enhanced airplanes.
  • OS X 64-bit: the app's zero page and base address have been modified. This allows LuaJIT to function on 64-bit OS X. Please note that LuaJIT will still fail frequently with out-of-memory errors once the sim is running. If you are working on a plugin that uses LuaJIT and have not contacted Ben, please do so.
  • Vsync now functions on OS X. The vsync setting now takes effect immediately, without restarting. Please note that on ATI Windows hardware with the Aero theme enabled, Vsync locks to half-refresh rate; we think this is a driver bug.
  • A bunch of features relating to airport ICAO IDs now work on 64-bit. This fixes real weather and the FMS/GPS ICAO entry on 64-bit.
  • Multiple identical devices now supported properly on Mac.
  • Native TrackIR fixed on Windows. Plugins that use TrackIR are not yet fixed, due to a plugin SDK bug.
  • Log correctly identifies 64-bit versions of Windows.

X-Plane 10.20 Beta 2

  • Fixed unresponsive keyboard and mouse on OS X when X-Plane is started in full screen.
  • Fixed fatal shader error on older Nvidia cards on Windows and Linux.
  • Fixed spinning ball cursor on Windows.
  • Fixed OpenAL 64-bit library on Windows.
  • Fixed a number of log warnings.
  • 32 vs. 64-bit build is shown in the about box and startup screen.

X-Plane 10.20 Beta 1

X-Plane 10.20 is the first 64-bit version of X-Plane 10. It comes with two sets of executable applications for X-Plane:
  • Macintosh: X-Plane.app (64-bit) and X-Plane-32bit.app (32-bit)
  • Windows: X-Plane.exe (64-bit) and X-Plane-32bit.exe (32-bit)
  • Linux: X-Plane-x86_64 (64-bit) and X-Plane-i386 (32-bit)
Linux users: note that the canonical app names have changed to match the standard ABI suffices for Linux; if you launch x-plane with a script, you can either mod the script or sim-link from the old app name (X-Plane-i686) to the app you wish to run.
X-Plane 10.20 does not contain 64-bit versions of Airfoil Maker or Plane-Maker; we do not have any plan to 64-bit-ize them at this time.
Be sure to read the X-Plane 64-bit FAQ!

X-Plane 10.20. Known Issues

  • The 747 plugin is not 64-bit safe yet, so some 747 nav systems will not operate in 64-bit mode.
  • The current installer is not updated for the new file naming convention and will always launch the 64-bit app (Windows/Mac), or fail to relaunch the app (Linux). You can simply restart X-Plane from your desktop after updates.
  • TrackIR not reliably tracking head with built-in TrackIR support.
  • FMS/GPS won't lock onto airports in the 64-bit build.
  • Prop disc multi-image blending is broken.
  • QuickTime capture is not available in 64-bits, and will not be. At some later point we will move to a video capture technology that works everywhere (32 and 64 bits, Mac, Win and Lin) but for now QT will be 32-bit only.
There are a number of open bugs that we are looking at that will be addressed in later betas